OCG Tournament Weekly #1

OCG Tournament Weekly #1

Created By:

MorningStar (61027345)

Tournament Rules

Maximum number of duelist: 48

OCG tournament weekly tuần đầu tiên do hủ tíu thân thiện phụ trách chính thức mở rồi nha.
👉 Thời gian thi đấu sẽ vào lúc 19h30, thứ Hai ngày 07/11/2022 và 19h30, thứ Ba ngày 08/11/2022
👉 Hạn chót đăng ký và nộp deck trên web: 23h59 Chủ nhật ngày 06/11/2022.
👉 Side Deck: game bo3 tất nhiên có r nha
👉 Lệ phí đăng ký: Free.
👉 Hình thức Swiss Round - với tổng cộng là 4-5 Rounds tuỳ số lượng người đăng ký.
👉 Tất cả Duelists đều được tham gia đủ số Rounds. Mỗi Round sẽ được hệ thống tự động sắp xếp với đấu thủ có số điểm tương đồng.
👉 Sau hết Rounds 4 người cao điểm nhất (theo cách tính điểm của Swiss System) sẽ đấu lấy top 2.
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Cách tính điểm như sau:
🔥 Thắng, bao gồm cả thắng do Opp bị disconnect, AFK: +4 điểm
🔥 Để đảm bảo tính công bằng cho những người xả thân thi đấu, trận thắng do không có đấu thủ vì số ng tham gia bị lẻ: +3 điểm.
🔥 Để khuyến khích Duelist cố gắng chiến thắng thay vì đầu hàng khi thấy bất lợi, với mỗi set thắng sẽ thêm điểm thưởng: +1 điểm.
🔥 Hoà: +2 điểm, không có điểm thưởng.
🔥 Thua: +0 điểm, không có điểm thưởng.
🔥 Trường hợp bằng điểm sau hết Rounds sẽ có cách tính Tie Break theo hệ thống Buchholz và hiệu suất thắng bại.
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Giải thưởng tuần này:
👉 Giải nhất 200k vào MoMo hoặc ngân hàng.
👉 Giải nhì 100k vào MoMo hoặc ngân hàng.
👉Giải ba 50k vào MoMo hoặc ngân hàng
👉 Nếu các bạn muốn tài trợ giải đấu Yugioh Master Duel thì liên hệ Admin Web để biết thêm thông tin chi tiết




Tournament Details

⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️Giải OWT đầu tiên đã được khai mở⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️

A.Cách thức đăng kí :

Bước 1: đăng ký và nộp deck trên web
Bước 2: Vào group discord Master Duel Việt Nam -> Vào kênh "Events" -> mục "Đăng ký giải Ocg-Tcg", để lại tin nhắn: Tên + "đăng ký giải OWT#1"

*Các bạn hãy chỉnh tên ingame giống với tên discord để BTC tiện quản lý nha*
B.Quy định về Decklist

1.Decklist được đăng kí tại trang… trước Chủ nhật ngày 20/11/2022 và không chấp nhận nộp vào trước sau ngày đã được định sẵn(có thể có ngoại lệ).

2.Decklist được build tới selection 5. Những decklist sau box được nêu trên sẽ được coi là phạm quy và sẽ bị loại khỏi quy chế giải đấu.

3.Hiện tại web vẫn còn một số bất trắc khiến cho việc Main deck,Extra deck và deck có thể vượt qua khỏi số card đc xác định là 60:15:15. Vì vậy ae cần chú ý khi nộp deck để không phạm lỗi như điều 2.

C. Thể thức thi đấu.

1.Những quy định chung.

*Cách thức thi đấu sẽ theo thể thức swiss(đánh vòng tròn) gồm 4-5 round(tùy theo số lượng người tham gia,mỗi round 30-40p).Mỗi trận là 360s mỗi turn.
*Mỗi round đều sẽ theo format Bo3 và người chiến thắng cả 2 duel sẽ đc win round đấy.
*Mỗi trận thắng(bao gồm opp bị dis mất mạng và một số trường hợp khác):+4 điểm vào bảng tính trên web.
Mỗi trận thua không được cộng điểm nào cả(nói chung cái này ai cx biết):+0. Nếu thắng 1 thua 2 sẽ được cộng một điểm hiệu suốt.
Mỗi trận hòa sẽ cộng cả 2 bên thêm điểm :+2 mỗi bên.
*Bảng thi đấu round tiếp theo  sẽ được công bố sau mỗi 30-40p khi round đầu tiên được khai mở.
*nếu sau 30-40p round đấy có bàn chx xong thì sẽ tiến hành time call.
*Mỗi một match sẽ phải report lên “thông báo kết quả ocg-tcg” và cả replay của match đó
*Sau 4-5 round sẽ xem xét bảng tính điểm trên web để top cut top4, đánh chung kết.
*Thời gian thi đấu sẽ được khoảng từ 1-2 ngày tùy theo tiến độ của các trận:3.
*Các hành vi gian lận sẽ bị loại ngay lập tức(sử dụng card ko có trong main,extra,side đã nộp,vv…).

2.Thời gian thi đấu.
*Thời gian thi đấu sẽ là 40p(có thể sớm hơn nếu trong round đấy các bàn đấu đã xong),những trường hợp chx đấu xong (sau 40p) sẽ tiến hành time call

*Duel chưa kết thúc sẽ tiếp tục thêm 04 turn (tức mỗi người chơi có 2 turn), bắt đầu
tính luôn từ turn Time call là turn đầu tiên (turn 1). Sau khi 4 turn này kết thúc,
người chơi có LP cao hơn được xác định là người thắng Duel đó.
Nếu sau khi Time call mà trận đấu mới kết thúc được Duel 1, thì người thắng Duel
này sẽ là người thắng cả Match (tỉ số 1-0)
Nếu Duel vừa kết thúc là Duel 2 và tỉ số đang là 1-1, hai người chơi tiếp tục thi đấu
Duel 3 với hình thức 4 turn như trên. Cả hai người chơi sẽ không được sử dụng
Side Deck cho Duel 3 (tức giữ nguyên Deck như ở Duel 2) và phải roll dice để quyết
định người đi trước (người win die roll sẽ buộc phải đi trước).
* Trường hợp Time call diễn ra khi cả hai người chơi đang Side Deck cho Duel 3 thì
hai người chơi được tiếp tục Side Deck như bình thường và Duel tiếp theo diễn ra
với quy định 4 turn (người thua Duel trước sẽ được lựa chọn đi trước hoặc đi sau
như bình thường).

Giới hạn thời gian cho việc thi đấu sau khi Time call là 10 phút. Nếu hết 10 phút mà trận đấu
vẫn chưa xác định được người thắng cuộc, trận đấu sẽ bắt đầu được bấm giờ với giới hạn thời
gian là 2 phút / mỗi turn cho mỗi người chơi. Người chơi sẽ buộc phải kết thúc turn khi hết
thời gian 2 phút. Trường hợp người chơi hết thời gian trong turn đối thủ thì người chơi sẽ
không được respond hành động của đối phương cũng như sẽ không được activate các
Optional effect trong turn đó nữa.
3. Nền tảng thi đấu: Edopro




Tournament result and statistic




All archetypes are used







Award-winning Decks


1/🥇 First Place

DeDrake (45631027)

Main: 40 Extra: 15 Side: 15

2 cardDimension Shifter
2 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


3 cardKashtira Fenrir
3 cardKashtira Fenrir
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


1 cardKashtira Ogre 1 cardKashtira Ogre
Kashtira Ogre
WATER 7
Kashtira Ogre
  • ATK:

  • 2800

  • DEF:

  • 1000


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


3 cardKashtira Riseheart 3 cardKashtira Riseheart
Kashtira Riseheart
FIRE 4
Kashtira Riseheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


3 cardKashtira Unicorn
3 cardKashtira Unicorn
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardScareclaw Kashtira 1 cardScareclaw Kashtira
Scareclaw Kashtira
EARTH 7
Scareclaw Kashtira
  • ATK:

  • 0

  • DEF:

  • 2600


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.


1 cardTearlaments Kashtira
1 cardTearlaments Kashtira
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      1 cardHarpie's Feather Duster
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        2 cardKashtira Birth 2 cardKashtira Birth
        Kashtira Birth
        Spell Continuous
        Kashtira Birth

          You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


          3 cardKashtiratheosis 3 cardKashtiratheosis
          Kashtiratheosis
          Spell Normal
          Kashtiratheosis

            Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


            2 cardPot of Prosperity
            2 cardPot of Prosperity
            Pot of Prosperity
            Spell Normal
            Pot of Prosperity

              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




              Tag(s):

              3 cardPressured Planet Wraitsoth
              3 cardPressured Planet Wraitsoth
              Pressured Planet Wraitsoth
              Spell Field
              Pressured Planet Wraitsoth

                When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                1 cardReinforcement of the Army
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  2 cardSacred Sword of Seven Stars 2 cardSacred Sword of Seven Stars
                  Sacred Sword of Seven Stars
                  Spell Normal
                  Sacred Sword of Seven Stars

                    Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.


                    1 cardTerraforming
                    1 cardTerraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.




                      Tag(s):

                      1 cardInfinite Impermanence 1 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        1 cardKashtira Big Bang 1 cardKashtira Big Bang
                        Kashtira Big Bang
                        Trap Normal
                        Kashtira Big Bang

                          If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.


                          1 cardKashtira Preparations 1 cardKashtira Preparations
                          Kashtira Preparations
                          Trap Continuous
                          Kashtira Preparations

                            During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn.


                            1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                            Underworld Goddess of the Closed World
                            LIGHT
                            Underworld Goddess of the Closed World
                            • ATK:

                            • 3000

                            • LINK-5

                            Link Arrow:

                            Top

                            Top-Right

                            Right

                            Bottom

                            Bottom-Right


                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                            2 cardDark Armed, the Dragon of Annihilation 2 cardDark Armed, the Dragon of Annihilation
                            Dark Armed, the Dragon of Annihilation
                            DARK
                            Dark Armed, the Dragon of Annihilation
                            • ATK:

                            • 2800

                            • DEF:

                            • 1000


                            2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                            Tag(s):

                            3 cardKashtira Arise-Heart
                            3 cardKashtira Arise-Heart
                            Kashtira Arise-Heart
                            DARK
                            Kashtira Arise-Heart
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                            3 cardKashtira Shangri-Ira 3 cardKashtira Shangri-Ira
                            Kashtira Shangri-Ira
                            FIRE
                            Kashtira Shangri-Ira
                            • ATK:

                            • 0

                            • DEF:

                            • 3000


                            2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                            2 cardNumber 11: Big Eye 2 cardNumber 11: Big Eye
                            Number 11: Big Eye
                            DARK
                            Number 11: Big Eye
                            • ATK:

                            • 2600

                            • DEF:

                            • 2000


                            2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                            3 cardNumber 89: Diablosis the Mind Hacker
                            3 cardNumber 89: Diablosis the Mind Hacker
                            Number 89: Diablosis the Mind Hacker
                            DARK
                            Number 89: Diablosis the Mind Hacker
                            • ATK:

                            • 2800

                            • DEF:

                            • 1200


                            2 Level 7 monsters Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.


                            1 cardContact "C" 1 cardContact "C"
                            Contact "C"
                            EARTH 6
                            Contact "C"
                            • ATK:

                            • 1500

                            • DEF:

                            • 2200


                            When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.


                            3 cardD.D. Crow 3 cardD.D. Crow
                            D.D. Crow
                            DARK 1
                            D.D. Crow
                            • ATK:

                            • 100

                            • DEF:

                            • 100


                            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                            2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                            Droll & Lock Bird
                            WIND 1
                            Droll & Lock Bird
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                            2 cardDark Ruler No More 2 cardDark Ruler No More
                            Dark Ruler No More
                            Spell Normal
                            Dark Ruler No More

                              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                              Tag(s):

                              3 cardDimensional Barrier 3 cardDimensional Barrier
                              Dimensional Barrier
                              Trap Normal
                              Dimensional Barrier

                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                3 cardEvenly Matched 3 cardEvenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                  1 cardRed Reboot
                                  1 cardRed Reboot
                                  Red Reboot
                                  Trap Counter
                                  Red Reboot

                                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                    2/🥈 Second Place

                                    Letters & Doll (30457261)

                                    Main: 40 Extra: 15 Side: 15

                                    1 cardBystial Baldrake
                                    1 cardBystial Baldrake
                                    Bystial Baldrake
                                    DARK 6
                                    Bystial Baldrake
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                                    1 cardBystial Druiswurm
                                    1 cardBystial Druiswurm
                                    Bystial Druiswurm
                                    DARK 6
                                    Bystial Druiswurm
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                    3 cardBystial Magnamhut
                                    3 cardBystial Magnamhut
                                    Bystial Magnamhut
                                    DARK 6
                                    Bystial Magnamhut
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                    2 cardBystial Saronir
                                    2 cardBystial Saronir
                                    Bystial Saronir
                                    DARK 6
                                    Bystial Saronir
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                                    3 cardChamber Dragonmaid 3 cardChamber Dragonmaid
                                    Chamber Dragonmaid
                                    DARK 4
                                    Chamber Dragonmaid
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 1800


                                    If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.


                                    1 cardDragonmaid Lorpar 1 cardDragonmaid Lorpar
                                    Dragonmaid Lorpar
                                    WIND 8
                                    Dragonmaid Lorpar
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 1700


                                    Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


                                    3 cardKashtira Fenrir
                                    3 cardKashtira Fenrir
                                    Kashtira Fenrir
                                    EARTH 7
                                    Kashtira Fenrir
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2400


                                    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                    3 cardMaxx "C"
                                    3 cardMaxx "C"
                                    Maxx "C"
                                    EARTH 2
                                    Maxx "C"
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 200


                                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                    3 cardParlor Dragonmaid 3 cardParlor Dragonmaid
                                    Parlor Dragonmaid
                                    WIND 3
                                    Parlor Dragonmaid
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 1700


                                    If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


                                    3 cardThe Bystial Lubellion
                                    3 cardThe Bystial Lubellion
                                    The Bystial Lubellion
                                    LIGHT 8
                                    The Bystial Lubellion
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 3000


                                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                                    3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                    Ash Blossom & Joyous Spring
                                    FIRE 3
                                    Ash Blossom & Joyous Spring
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                    1 cardBranded Regained 1 cardBranded Regained
                                    Branded Regained
                                    Spell Continuous
                                    Branded Regained

                                      If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


                                      2 cardCalled by the Grave
                                      2 cardCalled by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        1 cardDragonmaid Changeover 1 cardDragonmaid Changeover
                                        Dragonmaid Changeover
                                        Spell Normal
                                        Dragonmaid Changeover

                                          Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


                                          1 cardDragonmaid Hospitality 1 cardDragonmaid Hospitality
                                          Dragonmaid Hospitality
                                          Spell Normal
                                          Dragonmaid Hospitality

                                            Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.


                                            3 cardPot of Extravagance
                                            3 cardPot of Extravagance
                                            Pot of Extravagance
                                            Spell Normal
                                            Pot of Extravagance

                                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                              Tag(s):

                                              1 cardBranded Beast 1 cardBranded Beast
                                              Branded Beast
                                              Trap Continuous
                                              Branded Beast

                                                Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


                                                3 cardDragonmaid Tidying 3 cardDragonmaid Tidying
                                                Dragonmaid Tidying
                                                Trap Normal
                                                Dragonmaid Tidying

                                                  Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


                                                  2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                  Infinite Impermanence
                                                  Trap Normal
                                                  Infinite Impermanence

                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                    3 cardDragonmaid Sheou 3 cardDragonmaid Sheou
                                                    Dragonmaid Sheou
                                                    LIGHT 10
                                                    Dragonmaid Sheou
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 2000


                                                    1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.


                                                    3 cardHouse Dragonmaid 3 cardHouse Dragonmaid
                                                    House Dragonmaid
                                                    LIGHT 9
                                                    House Dragonmaid
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2000


                                                    1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


                                                    1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                                                    Aussa the Earth Charmer, Immovable
                                                    EARTH
                                                    Aussa the Earth Charmer, Immovable
                                                    • ATK:

                                                    • 1850

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                    1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                    Dharc the Dark Charmer, Gloomy
                                                    DARK
                                                    Dharc the Dark Charmer, Gloomy
                                                    • ATK:

                                                    • 1850

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                    2 cardGuardragon Pisty 2 cardGuardragon Pisty
                                                    Guardragon Pisty
                                                    DARK
                                                    Guardragon Pisty
                                                    • ATK:

                                                    • 1000

                                                    • LINK-1

                                                    Link Arrow:

                                                    Right


                                                    1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.


                                                    2 cardHieratic Seal of the Heavenly Spheres 2 cardHieratic Seal of the Heavenly Spheres
                                                    Hieratic Seal of the Heavenly Spheres
                                                    LIGHT
                                                    Hieratic Seal of the Heavenly Spheres
                                                    • ATK:

                                                    • 0

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                                    1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                    Knightmare Phoenix
                                                    FIRE
                                                    Knightmare Phoenix
                                                    • ATK:

                                                    • 1900

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Right


                                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                    1 cardHieratic Dragon King of Atum 1 cardHieratic Dragon King of Atum
                                                    Hieratic Dragon King of Atum
                                                    LIGHT
                                                    Hieratic Dragon King of Atum
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 2100


                                                    2 Level 6 Dragon monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your Deck, but make its ATK/DEF 0. This card cannot attack during the turn you activate this effect.


                                                    1 cardWollow, Founder of the Drudge Dragons 1 cardWollow, Founder of the Drudge Dragons
                                                    Wollow, Founder of the Drudge Dragons
                                                    DARK
                                                    Wollow, Founder of the Drudge Dragons
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1300


                                                    2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.


                                                    1 cardDinowrestler Pankratops
                                                    1 cardDinowrestler Pankratops
                                                    Dinowrestler Pankratops
                                                    EARTH 7
                                                    Dinowrestler Pankratops
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 0


                                                    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                                    3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
                                                    Droll & Lock Bird
                                                    WIND 1
                                                    Droll & Lock Bird
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                    1 cardHarpie's Feather Duster
                                                    1 cardHarpie's Feather Duster
                                                    Harpie's Feather Duster
                                                    Spell Normal
                                                    Harpie's Feather Duster

                                                      Destroy all Spell and Trap Cards your opponent controls.




                                                      Tag(s):

                                                      2 cardMind Control
                                                      2 cardMind Control
                                                      Mind Control
                                                      Spell Normal
                                                      Mind Control

                                                        Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                                        2 cardRaigeki
                                                        2 cardRaigeki
                                                        Raigeki
                                                        Spell Normal
                                                        Raigeki

                                                          Destroy all monsters your opponent controls.




                                                          Tag(s):

                                                          2 cardAnti-Spell Fragrance
                                                          2 cardAnti-Spell Fragrance
                                                          Anti-Spell Fragrance
                                                          Trap Continuous
                                                          Anti-Spell Fragrance

                                                            Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                            2 cardEvenly Matched 2 cardEvenly Matched
                                                            Evenly Matched
                                                            Trap Normal
                                                            Evenly Matched

                                                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                              2 cardSolemn Judgment 2 cardSolemn Judgment
                                                              Solemn Judgment
                                                              Trap Counter
                                                              Solemn Judgment

                                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                Tag(s):

                                                                3/🥉 Third Place

                                                                Agentzz (27563401)

                                                                Main: 41 Extra: 15 Side: 15

                                                                2 cardAnimadorned Archosaur 2 cardAnimadorned Archosaur
                                                                Animadorned Archosaur
                                                                LIGHT 1
                                                                Animadorned Archosaur
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.


                                                                3 cardBabycerasaurus 3 cardBabycerasaurus
                                                                Babycerasaurus
                                                                EARTH 2
                                                                Babycerasaurus
                                                                • ATK:

                                                                • 500

                                                                • DEF:

                                                                • 500


                                                                If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.


                                                                1 cardDinowrestler Pankratops
                                                                1 cardDinowrestler Pankratops
                                                                Dinowrestler Pankratops
                                                                EARTH 7
                                                                Dinowrestler Pankratops
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 0


                                                                If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                                                1 cardGiant Rex 1 cardGiant Rex
                                                                Giant Rex
                                                                EARTH 4
                                                                Giant Rex
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 1200


                                                                Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.


                                                                3 cardKashtira Fenrir
                                                                3 cardKashtira Fenrir
                                                                Kashtira Fenrir
                                                                EARTH 7
                                                                Kashtira Fenrir
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 2400


                                                                If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                                                3 cardMaxx "C"
                                                                3 cardMaxx "C"
                                                                Maxx "C"
                                                                EARTH 2
                                                                Maxx "C"
                                                                • ATK:

                                                                • 500

                                                                • DEF:

                                                                • 200


                                                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                                3 cardMiscellaneousaurus
                                                                3 cardMiscellaneousaurus
                                                                Miscellaneousaurus
                                                                FIRE 4
                                                                Miscellaneousaurus
                                                                • ATK:

                                                                • 1800

                                                                • DEF:

                                                                • 1000


                                                                During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


                                                                1 cardPetiteranodon 1 cardPetiteranodon
                                                                Petiteranodon
                                                                EARTH 2
                                                                Petiteranodon
                                                                • ATK:

                                                                • 500

                                                                • DEF:

                                                                • 500


                                                                If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.


                                                                1 cardScrap Chimera 1 cardScrap Chimera
                                                                Scrap Chimera
                                                                EARTH 4
                                                                Scrap Chimera
                                                                • ATK:

                                                                • 1700

                                                                • DEF:

                                                                • 500


                                                                This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster, and all other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.


                                                                3 cardSouleating Oviraptor 3 cardSouleating Oviraptor
                                                                Souleating Oviraptor
                                                                DARK 4
                                                                Souleating Oviraptor
                                                                • ATK:

                                                                • 1800

                                                                • DEF:

                                                                • 500


                                                                If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


                                                                1 cardTrue King Lithosagym, the Disaster 1 cardTrue King Lithosagym, the Disaster
                                                                True King Lithosagym, the Disaster
                                                                EARTH 9
                                                                True King Lithosagym, the Disaster
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2300


                                                                If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.


                                                                2 cardUltimate Conductor Tyranno 2 cardUltimate Conductor Tyranno
                                                                Ultimate Conductor Tyranno
                                                                LIGHT 10
                                                                Ultimate Conductor Tyranno
                                                                • ATK:

                                                                • 3500

                                                                • DEF:

                                                                • 3200


                                                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


                                                                3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                                                Ash Blossom & Joyous Spring
                                                                FIRE 3
                                                                Ash Blossom & Joyous Spring
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 1800


                                                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                2 cardScrap Raptor 2 cardScrap Raptor
                                                                Scrap Raptor
                                                                EARTH 4
                                                                Scrap Raptor
                                                                • ATK:

                                                                • 1400

                                                                • DEF:

                                                                • 1000


                                                                You can target 1 monster you control; destroy it, also, during your Main Phase this turn, you can Normal Summon 1 "Scrap" monster in addition to your Normal Summon/Set. If this card is destroyed by the effect of a "Scrap" card and sent to your GY: You can add 1 "Scrap Factory" or 1 non-Tuner "Scrap" monster from your Deck to your hand. You can only use each effect of "Scrap Raptor" once per turn.


                                                                2 cardCalled by the Grave
                                                                2 cardCalled by the Grave
                                                                Called by the Grave
                                                                Spell Quick
                                                                Called by the Grave

                                                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                  Tag(s):

                                                                  1 cardCrossout Designator
                                                                  1 cardCrossout Designator
                                                                  Crossout Designator
                                                                  Spell Quick
                                                                  Crossout Designator

                                                                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                                    Tag(s):

                                                                    2 cardDouble Evolution Pill 2 cardDouble Evolution Pill
                                                                    Double Evolution Pill
                                                                    Spell Normal
                                                                    Double Evolution Pill

                                                                      Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.


                                                                      1 cardDragonic Diagram
                                                                      1 cardDragonic Diagram
                                                                      Dragonic Diagram
                                                                      Spell Field
                                                                      Dragonic Diagram

                                                                        All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.


                                                                        3 cardFossil Dig 3 cardFossil Dig
                                                                        Fossil Dig
                                                                        Spell Normal
                                                                        Fossil Dig

                                                                          Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


                                                                          1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                                                                          Triple Tactics Talent
                                                                          Spell Normal
                                                                          Triple Tactics Talent

                                                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                            Tag(s):

                                                                            2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                                            Infinite Impermanence
                                                                            Trap Normal
                                                                            Infinite Impermanence

                                                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                              1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                              Accesscode Talker
                                                                              DARK
                                                                              Accesscode Talker
                                                                              • ATK:

                                                                              • 2300

                                                                              • LINK-4

                                                                              Link Arrow:

                                                                              Top

                                                                              Left

                                                                              Right

                                                                              Bottom


                                                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                              Tag(s):

                                                                              1 cardApollousa, Bow of the Goddess
                                                                              1 cardApollousa, Bow of the Goddess
                                                                              Apollousa, Bow of the Goddess
                                                                              WIND
                                                                              Apollousa, Bow of the Goddess
                                                                              • ATK:

                                                                              • -1

                                                                              • LINK-4

                                                                              Link Arrow:

                                                                              Top

                                                                              Bottom-Left

                                                                              Bottom

                                                                              Bottom-Right


                                                                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                              1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                                                                              Aussa the Earth Charmer, Immovable
                                                                              EARTH
                                                                              Aussa the Earth Charmer, Immovable
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                                              1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                              Dharc the Dark Charmer, Gloomy
                                                                              DARK
                                                                              Dharc the Dark Charmer, Gloomy
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                              1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                              I:P Masquerena
                                                                              DARK
                                                                              I:P Masquerena
                                                                              • ATK:

                                                                              • 800

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                              1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                              Knightmare Unicorn
                                                                              DARK
                                                                              Knightmare Unicorn
                                                                              • ATK:

                                                                              • 2200

                                                                              • LINK-3

                                                                              Link Arrow:

                                                                              Left

                                                                              Right

                                                                              Bottom


                                                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                              1 cardLinkuriboh
                                                                              1 cardLinkuriboh
                                                                              Linkuriboh
                                                                              DARK
                                                                              Linkuriboh
                                                                              • ATK:

                                                                              • 300

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Bottom


                                                                              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                              1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                                                              Mekk-Knight Crusadia Avramax
                                                                              LIGHT
                                                                              Mekk-Knight Crusadia Avramax
                                                                              • ATK:

                                                                              • 3000

                                                                              • LINK-4

                                                                              Link Arrow:

                                                                              Left

                                                                              Right

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                                              1 cardScrap Wyvern 1 cardScrap Wyvern
                                                                              Scrap Wyvern
                                                                              EARTH
                                                                              Scrap Wyvern
                                                                              • ATK:

                                                                              • 1700

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Left

                                                                              Bottom


                                                                              2 monsters, including a "Scrap" monster You can target 1 "Scrap" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up "Scrap" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field. You can only use each effect of "Scrap Wyvern" once per turn.


                                                                              1 cardSecure Gardna 1 cardSecure Gardna
                                                                              Secure Gardna
                                                                              LIGHT
                                                                              Secure Gardna
                                                                              • ATK:

                                                                              • 1000

                                                                              • LINK-1

                                                                              Link Arrow:

                                                                              Right


                                                                              1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                                                                              1 cardSpright Elf
                                                                              1 cardSpright Elf
                                                                              Spright Elf
                                                                              FIRE
                                                                              Spright Elf
                                                                              • ATK:

                                                                              • 1400

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                              1 cardBorreload Savage Dragon
                                                                              1 cardBorreload Savage Dragon
                                                                              Borreload Savage Dragon
                                                                              DARK 8
                                                                              Borreload Savage Dragon
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 2500


                                                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                                                              1 cardAbyss Dweller 1 cardAbyss Dweller
                                                                              Abyss Dweller
                                                                              WATER
                                                                              Abyss Dweller
                                                                              • ATK:

                                                                              • 1700

                                                                              • DEF:

                                                                              • 1400


                                                                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                              1 cardEvolzar Dolkka 1 cardEvolzar Dolkka
                                                                              Evolzar Dolkka
                                                                              FIRE
                                                                              Evolzar Dolkka
                                                                              • ATK:

                                                                              • 2300

                                                                              • DEF:

                                                                              • 1700


                                                                              2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                                                              1 cardEvolzar Laggia 1 cardEvolzar Laggia
                                                                              Evolzar Laggia
                                                                              FIRE
                                                                              Evolzar Laggia
                                                                              • ATK:

                                                                              • 2400

                                                                              • DEF:

                                                                              • 2000


                                                                              2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                                                              1 cardBystial Druiswurm
                                                                              1 cardBystial Druiswurm
                                                                              Bystial Druiswurm
                                                                              DARK 6
                                                                              Bystial Druiswurm
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 2000


                                                                              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                                                              2 cardBystial Magnamhut
                                                                              2 cardBystial Magnamhut
                                                                              Bystial Magnamhut
                                                                              DARK 6
                                                                              Bystial Magnamhut
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 2000


                                                                              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                                                              2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                                                                              Nibiru, the Primal Being
                                                                              LIGHT 11
                                                                              Nibiru, the Primal Being
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 600


                                                                              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                                              2 cardBook of Eclipse 2 cardBook of Eclipse
                                                                              Book of Eclipse
                                                                              Spell Quick
                                                                              Book of Eclipse

                                                                                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                                                                2 cardDark Ruler No More 2 cardDark Ruler No More
                                                                                Dark Ruler No More
                                                                                Spell Normal
                                                                                Dark Ruler No More

                                                                                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                                                  Tag(s):

                                                                                  1 cardHarpie's Feather Duster
                                                                                  1 cardHarpie's Feather Duster
                                                                                  Harpie's Feather Duster
                                                                                  Spell Normal
                                                                                  Harpie's Feather Duster

                                                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                                                    Tag(s):

                                                                                    1 cardRaigeki
                                                                                    1 cardRaigeki
                                                                                    Raigeki
                                                                                    Spell Normal
                                                                                    Raigeki

                                                                                      Destroy all monsters your opponent controls.




                                                                                      Tag(s):

                                                                                      1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                                                                      Triple Tactics Thrust
                                                                                      Spell Normal
                                                                                      Triple Tactics Thrust

                                                                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                                        2 cardDimensional Barrier 2 cardDimensional Barrier
                                                                                        Dimensional Barrier
                                                                                        Trap Normal
                                                                                        Dimensional Barrier

                                                                                          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                                          1 cardRed Reboot
                                                                                          1 cardRed Reboot
                                                                                          Red Reboot
                                                                                          Trap Counter
                                                                                          Red Reboot

                                                                                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                                            4/Fourth Place

                                                                                            LPO.MaiyeuHao (63014257)

                                                                                            Main: 40 Extra: 15 Side: 15

                                                                                            3 cardMaxx "C"
                                                                                            3 cardMaxx "C"
                                                                                            Maxx "C"
                                                                                            EARTH 2
                                                                                            Maxx "C"
                                                                                            • ATK:

                                                                                            • 500

                                                                                            • DEF:

                                                                                            • 200


                                                                                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                                                            3 cardSky Striker Ace - Raye 3 cardSky Striker Ace - Raye
                                                                                            Sky Striker Ace - Raye
                                                                                            DARK 4
                                                                                            Sky Striker Ace - Raye
                                                                                            • ATK:

                                                                                            • 1500

                                                                                            • DEF:

                                                                                            • 1500


                                                                                            (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                                                                                            1 cardSky Striker Ace - Roze 1 cardSky Striker Ace - Roze
                                                                                            Sky Striker Ace - Roze
                                                                                            LIGHT 4
                                                                                            Sky Striker Ace - Roze
                                                                                            • ATK:

                                                                                            • 1500

                                                                                            • DEF:

                                                                                            • 1500


                                                                                            If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


                                                                                            3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                                                                            Ash Blossom & Joyous Spring
                                                                                            FIRE 3
                                                                                            Ash Blossom & Joyous Spring
                                                                                            • ATK:

                                                                                            • 0

                                                                                            • DEF:

                                                                                            • 1800


                                                                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                                            2 cardEffect Veiler 2 cardEffect Veiler
                                                                                            Effect Veiler
                                                                                            LIGHT 1
                                                                                            Effect Veiler
                                                                                            • ATK:

                                                                                            • 0

                                                                                            • DEF:

                                                                                            • 0


                                                                                            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                                                                            3 cardGhost Mourner & Moonlit Chill 3 cardGhost Mourner & Moonlit Chill
                                                                                            Ghost Mourner & Moonlit Chill
                                                                                            WIND 3
                                                                                            Ghost Mourner & Moonlit Chill
                                                                                            • ATK:

                                                                                            • 0

                                                                                            • DEF:

                                                                                            • 1800


                                                                                            If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                                                                                            2 cardCalled by the Grave
                                                                                            2 cardCalled by the Grave
                                                                                            Called by the Grave
                                                                                            Spell Quick
                                                                                            Called by the Grave

                                                                                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                                              Tag(s):

                                                                                              2 cardCosmic Cyclone 2 cardCosmic Cyclone
                                                                                              Cosmic Cyclone
                                                                                              Spell Quick
                                                                                              Cosmic Cyclone

                                                                                                Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                                                1 cardHarpie's Feather Duster
                                                                                                1 cardHarpie's Feather Duster
                                                                                                Harpie's Feather Duster
                                                                                                Spell Normal
                                                                                                Harpie's Feather Duster

                                                                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                                                                  Tag(s):

                                                                                                  1 cardPot of Avarice 1 cardPot of Avarice
                                                                                                  Pot of Avarice
                                                                                                  Spell Normal
                                                                                                  Pot of Avarice

                                                                                                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                                                                                    Tag(s):

                                                                                                    1 cardReinforcement of the Army
                                                                                                    1 cardReinforcement of the Army
                                                                                                    Reinforcement of the Army
                                                                                                    Spell Normal
                                                                                                    Reinforcement of the Army

                                                                                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                                                      1 cardSky Striker Airspace - Area Zero 1 cardSky Striker Airspace - Area Zero
                                                                                                      Sky Striker Airspace - Area Zero
                                                                                                      Spell Field
                                                                                                      Sky Striker Airspace - Area Zero

                                                                                                        You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                                                                                                        1 cardSky Striker Maneuver - Afterburners! 1 cardSky Striker Maneuver - Afterburners!
                                                                                                        Sky Striker Maneuver - Afterburners!
                                                                                                        Spell Normal
                                                                                                        Sky Striker Maneuver - Afterburners!

                                                                                                          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                                                                                          1 cardSky Striker Mecha - Hornet Drones
                                                                                                          1 cardSky Striker Mecha - Hornet Drones
                                                                                                          Sky Striker Mecha - Hornet Drones
                                                                                                          Spell Quick
                                                                                                          Sky Striker Mecha - Hornet Drones

                                                                                                            If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                                                                                            2 cardSky Striker Mecha - Shark Cannon 2 cardSky Striker Mecha - Shark Cannon
                                                                                                            Sky Striker Mecha - Shark Cannon
                                                                                                            Spell Quick
                                                                                                            Sky Striker Mecha - Shark Cannon

                                                                                                              If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                                                                                              3 cardSky Striker Mecha - Widow Anchor 3 cardSky Striker Mecha - Widow Anchor
                                                                                                              Sky Striker Mecha - Widow Anchor
                                                                                                              Spell Quick
                                                                                                              Sky Striker Mecha - Widow Anchor

                                                                                                                If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                                                                                1 cardSky Striker Mecha Modules - Multirole 1 cardSky Striker Mecha Modules - Multirole
                                                                                                                Sky Striker Mecha Modules - Multirole
                                                                                                                Spell Continuous
                                                                                                                Sky Striker Mecha Modules - Multirole

                                                                                                                  Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                                                                                                                  2 cardSky Striker Mobilize - Engage! 2 cardSky Striker Mobilize - Engage!
                                                                                                                  Sky Striker Mobilize - Engage!
                                                                                                                  Spell Normal
                                                                                                                  Sky Striker Mobilize - Engage!

                                                                                                                    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                                                                    3 cardSky Striker Mobilize - Linkage! 3 cardSky Striker Mobilize - Linkage!
                                                                                                                    Sky Striker Mobilize - Linkage!
                                                                                                                    Spell Quick
                                                                                                                    Sky Striker Mobilize - Linkage!

                                                                                                                      If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                                                                                                      1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                                                                                                                      Triple Tactics Talent
                                                                                                                      Spell Normal
                                                                                                                      Triple Tactics Talent

                                                                                                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                                                        Tag(s):

                                                                                                                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                                                                        Infinite Impermanence
                                                                                                                        Trap Normal
                                                                                                                        Infinite Impermanence

                                                                                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                                                          1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                                                                          Accesscode Talker
                                                                                                                          DARK
                                                                                                                          Accesscode Talker
                                                                                                                          • ATK:

                                                                                                                          • 2300

                                                                                                                          • LINK-4

                                                                                                                          Link Arrow:

                                                                                                                          Top

                                                                                                                          Left

                                                                                                                          Right

                                                                                                                          Bottom


                                                                                                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                                                          Tag(s):

                                                                                                                          1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                                                                          Dharc the Dark Charmer, Gloomy
                                                                                                                          DARK
                                                                                                                          Dharc the Dark Charmer, Gloomy
                                                                                                                          • ATK:

                                                                                                                          • 1850

                                                                                                                          • LINK-2

                                                                                                                          Link Arrow:

                                                                                                                          Bottom-Left

                                                                                                                          Bottom-Right


                                                                                                                          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                                                          1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                                                                                                          Hiita the Fire Charmer, Ablaze
                                                                                                                          FIRE
                                                                                                                          Hiita the Fire Charmer, Ablaze
                                                                                                                          • ATK:

                                                                                                                          • 1850

                                                                                                                          • LINK-2

                                                                                                                          Link Arrow:

                                                                                                                          Bottom-Left

                                                                                                                          Bottom-Right


                                                                                                                          2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                                                                                          1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                                                                                          Selene, Queen of the Master Magicians
                                                                                                                          LIGHT
                                                                                                                          Selene, Queen of the Master Magicians
                                                                                                                          • ATK:

                                                                                                                          • 1850

                                                                                                                          • LINK-3

                                                                                                                          Link Arrow:

                                                                                                                          Bottom-Left

                                                                                                                          Bottom

                                                                                                                          Bottom-Right


                                                                                                                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                                                                          3 cardSky Striker Ace - Hayate 3 cardSky Striker Ace - Hayate
                                                                                                                          Sky Striker Ace - Hayate
                                                                                                                          WIND
                                                                                                                          Sky Striker Ace - Hayate
                                                                                                                          • ATK:

                                                                                                                          • 1500

                                                                                                                          • LINK-1

                                                                                                                          Link Arrow:

                                                                                                                          Bottom-Left


                                                                                                                          1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                                                                                          1 cardSky Striker Ace - Kagari 1 cardSky Striker Ace - Kagari
                                                                                                                          Sky Striker Ace - Kagari
                                                                                                                          FIRE
                                                                                                                          Sky Striker Ace - Kagari
                                                                                                                          • ATK:

                                                                                                                          • 1500

                                                                                                                          • LINK-1

                                                                                                                          Link Arrow:

                                                                                                                          Top-Left


                                                                                                                          1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                                                                          2 cardSky Striker Ace - Kaina 2 cardSky Striker Ace - Kaina
                                                                                                                          Sky Striker Ace - Kaina
                                                                                                                          EARTH
                                                                                                                          Sky Striker Ace - Kaina
                                                                                                                          • ATK:

                                                                                                                          • 1500

                                                                                                                          • LINK-1

                                                                                                                          Link Arrow:

                                                                                                                          Bottom-Right


                                                                                                                          1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                                                                                          3 cardSky Striker Ace - Shizuku 3 cardSky Striker Ace - Shizuku
                                                                                                                          Sky Striker Ace - Shizuku
                                                                                                                          WATER
                                                                                                                          Sky Striker Ace - Shizuku
                                                                                                                          • ATK:

                                                                                                                          • 1500

                                                                                                                          • LINK-1

                                                                                                                          Link Arrow:

                                                                                                                          Top-Right


                                                                                                                          1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                                                                                          2 cardSky Striker Ace - Zeke 2 cardSky Striker Ace - Zeke
                                                                                                                          Sky Striker Ace - Zeke
                                                                                                                          DARK
                                                                                                                          Sky Striker Ace - Zeke
                                                                                                                          • ATK:

                                                                                                                          • 1500

                                                                                                                          • LINK-2

                                                                                                                          Link Arrow:

                                                                                                                          Top

                                                                                                                          Bottom


                                                                                                                          2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                                                                                                          2 cardAlpha, the Master of Beasts 2 cardAlpha, the Master of Beasts
                                                                                                                          Alpha, the Master of Beasts
                                                                                                                          EARTH 8
                                                                                                                          Alpha, the Master of Beasts
                                                                                                                          • ATK:

                                                                                                                          • 3000

                                                                                                                          • DEF:

                                                                                                                          • 2500


                                                                                                                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


                                                                                                                          2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                                                                                                                          Droll & Lock Bird
                                                                                                                          WIND 1
                                                                                                                          Droll & Lock Bird
                                                                                                                          • ATK:

                                                                                                                          • 0

                                                                                                                          • DEF:

                                                                                                                          • 0


                                                                                                                          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                                                                                          2 cardForbidden Droplet 2 cardForbidden Droplet
                                                                                                                          Forbidden Droplet
                                                                                                                          Spell Quick
                                                                                                                          Forbidden Droplet

                                                                                                                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                                                                                            Tag(s):

                                                                                                                            1 cardLightning Storm
                                                                                                                            1 cardLightning Storm
                                                                                                                            Lightning Storm
                                                                                                                            Spell Normal
                                                                                                                            Lightning Storm

                                                                                                                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                                                                                              Tag(s):

                                                                                                                              2 cardMind Control
                                                                                                                              2 cardMind Control
                                                                                                                              Mind Control
                                                                                                                              Spell Normal
                                                                                                                              Mind Control

                                                                                                                                Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                                                                                                                2 cardRaigeki
                                                                                                                                2 cardRaigeki
                                                                                                                                Raigeki
                                                                                                                                Spell Normal
                                                                                                                                Raigeki

                                                                                                                                  Destroy all monsters your opponent controls.




                                                                                                                                  Tag(s):

                                                                                                                                  2 cardDimensional Barrier 2 cardDimensional Barrier
                                                                                                                                  Dimensional Barrier
                                                                                                                                  Trap Normal
                                                                                                                                  Dimensional Barrier

                                                                                                                                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                                                                                    2 cardEvenly Matched 2 cardEvenly Matched
                                                                                                                                    Evenly Matched
                                                                                                                                    Trap Normal
                                                                                                                                    Evenly Matched

                                                                                                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                                                                      5/Fifth Place

                                                                                                                                      thiện (23567401)

                                                                                                                                      Main: 40 Extra: 15 Side: 15

                                                                                                                                      2 cardDimension Shifter
                                                                                                                                      2 cardDimension Shifter
                                                                                                                                      Dimension Shifter
                                                                                                                                      DARK 6
                                                                                                                                      Dimension Shifter
                                                                                                                                      • ATK:

                                                                                                                                      • 1200

                                                                                                                                      • DEF:

                                                                                                                                      • 2200


                                                                                                                                      If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                                                                                                                      3 cardKashtira Fenrir
                                                                                                                                      3 cardKashtira Fenrir
                                                                                                                                      Kashtira Fenrir
                                                                                                                                      EARTH 7
                                                                                                                                      Kashtira Fenrir
                                                                                                                                      • ATK:

                                                                                                                                      • 2400

                                                                                                                                      • DEF:

                                                                                                                                      • 2400


                                                                                                                                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                                                                                                                      1 cardKashtira Ogre 1 cardKashtira Ogre
                                                                                                                                      Kashtira Ogre
                                                                                                                                      WATER 7
                                                                                                                                      Kashtira Ogre
                                                                                                                                      • ATK:

                                                                                                                                      • 2800

                                                                                                                                      • DEF:

                                                                                                                                      • 1000


                                                                                                                                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


                                                                                                                                      2 cardKashtira Riseheart 2 cardKashtira Riseheart
                                                                                                                                      Kashtira Riseheart
                                                                                                                                      FIRE 4
                                                                                                                                      Kashtira Riseheart
                                                                                                                                      • ATK:

                                                                                                                                      • 1500

                                                                                                                                      • DEF:

                                                                                                                                      • 2100


                                                                                                                                      If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


                                                                                                                                      3 cardKashtira Unicorn
                                                                                                                                      3 cardKashtira Unicorn
                                                                                                                                      Kashtira Unicorn
                                                                                                                                      WIND 7
                                                                                                                                      Kashtira Unicorn
                                                                                                                                      • ATK:

                                                                                                                                      • 2500

                                                                                                                                      • DEF:

                                                                                                                                      • 2100


                                                                                                                                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                                                                                                                                      3 cardMaxx "C"
                                                                                                                                      3 cardMaxx "C"
                                                                                                                                      Maxx "C"
                                                                                                                                      EARTH 2
                                                                                                                                      Maxx "C"
                                                                                                                                      • ATK:

                                                                                                                                      • 500

                                                                                                                                      • DEF:

                                                                                                                                      • 200


                                                                                                                                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                                                                                                      1 cardScareclaw Kashtira 1 cardScareclaw Kashtira
                                                                                                                                      Scareclaw Kashtira
                                                                                                                                      EARTH 7
                                                                                                                                      Scareclaw Kashtira
                                                                                                                                      • ATK:

                                                                                                                                      • 0

                                                                                                                                      • DEF:

                                                                                                                                      • 2600


                                                                                                                                      During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.


                                                                                                                                      2 cardThe Ascended of Thunder 2 cardThe Ascended of Thunder
                                                                                                                                      The Ascended of Thunder
                                                                                                                                      LIGHT 7
                                                                                                                                      The Ascended of Thunder
                                                                                                                                      • ATK:

                                                                                                                                      • 2700

                                                                                                                                      • DEF:

                                                                                                                                      • 2400


                                                                                                                                      You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.


                                                                                                                                      3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                                                                                                                      Ash Blossom & Joyous Spring
                                                                                                                                      FIRE 3
                                                                                                                                      Ash Blossom & Joyous Spring
                                                                                                                                      • ATK:

                                                                                                                                      • 0

                                                                                                                                      • DEF:

                                                                                                                                      • 1800


                                                                                                                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                                                                                      2 cardCalled by the Grave
                                                                                                                                      2 cardCalled by the Grave
                                                                                                                                      Called by the Grave
                                                                                                                                      Spell Quick
                                                                                                                                      Called by the Grave

                                                                                                                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                                                                                        Tag(s):

                                                                                                                                        1 cardCrossout Designator
                                                                                                                                        1 cardCrossout Designator
                                                                                                                                        Crossout Designator
                                                                                                                                        Spell Quick
                                                                                                                                        Crossout Designator

                                                                                                                                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                                                                                                          Tag(s):

                                                                                                                                          3 cardKashtira Birth 3 cardKashtira Birth
                                                                                                                                          Kashtira Birth
                                                                                                                                          Spell Continuous
                                                                                                                                          Kashtira Birth

                                                                                                                                            You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                                                                                                                                            3 cardKashtiratheosis 3 cardKashtiratheosis
                                                                                                                                            Kashtiratheosis
                                                                                                                                            Spell Normal
                                                                                                                                            Kashtiratheosis

                                                                                                                                              Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                                                                                                                                              2 cardPot of Prosperity
                                                                                                                                              2 cardPot of Prosperity
                                                                                                                                              Pot of Prosperity
                                                                                                                                              Spell Normal
                                                                                                                                              Pot of Prosperity

                                                                                                                                                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                                                                                                Tag(s):

                                                                                                                                                3 cardPressured Planet Wraitsoth
                                                                                                                                                3 cardPressured Planet Wraitsoth
                                                                                                                                                Pressured Planet Wraitsoth
                                                                                                                                                Spell Field
                                                                                                                                                Pressured Planet Wraitsoth

                                                                                                                                                  When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                                                                                                                                                  1 cardTerraforming
                                                                                                                                                  1 cardTerraforming
                                                                                                                                                  Terraforming
                                                                                                                                                  Spell Normal
                                                                                                                                                  Terraforming

                                                                                                                                                    Add 1 Field Spell from your Deck to your hand.




                                                                                                                                                    Tag(s):

                                                                                                                                                    3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                                                                                                    Infinite Impermanence
                                                                                                                                                    Trap Normal
                                                                                                                                                    Infinite Impermanence

                                                                                                                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                                                                                      1 cardKashtira Big Bang 1 cardKashtira Big Bang
                                                                                                                                                      Kashtira Big Bang
                                                                                                                                                      Trap Normal
                                                                                                                                                      Kashtira Big Bang

                                                                                                                                                        If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.


                                                                                                                                                        1 cardKashtira Preparations 1 cardKashtira Preparations
                                                                                                                                                        Kashtira Preparations
                                                                                                                                                        Trap Continuous
                                                                                                                                                        Kashtira Preparations

                                                                                                                                                          During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn.


                                                                                                                                                          1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                                                                                                                                                          Aussa the Earth Charmer, Immovable
                                                                                                                                                          EARTH
                                                                                                                                                          Aussa the Earth Charmer, Immovable
                                                                                                                                                          • ATK:

                                                                                                                                                          • 1850

                                                                                                                                                          • LINK-2

                                                                                                                                                          Link Arrow:

                                                                                                                                                          Bottom-Left

                                                                                                                                                          Bottom-Right


                                                                                                                                                          2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                                                                                                                          1 cardCodebreaker Virus Swordsman 1 cardCodebreaker Virus Swordsman
                                                                                                                                                          Codebreaker Virus Swordsman
                                                                                                                                                          DARK
                                                                                                                                                          Codebreaker Virus Swordsman
                                                                                                                                                          • ATK:

                                                                                                                                                          • 2300

                                                                                                                                                          • LINK-2

                                                                                                                                                          Link Arrow:

                                                                                                                                                          Top

                                                                                                                                                          Bottom


                                                                                                                                                          2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                                                                                                                                          1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                                                                                                                                                          Knightmare Cerberus
                                                                                                                                                          EARTH
                                                                                                                                                          Knightmare Cerberus
                                                                                                                                                          • ATK:

                                                                                                                                                          • 1600

                                                                                                                                                          • LINK-2

                                                                                                                                                          Link Arrow:

                                                                                                                                                          Top

                                                                                                                                                          Left


                                                                                                                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                                                                                                                          1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                                                                                          Knightmare Phoenix
                                                                                                                                                          FIRE
                                                                                                                                                          Knightmare Phoenix
                                                                                                                                                          • ATK:

                                                                                                                                                          • 1900

                                                                                                                                                          • LINK-2

                                                                                                                                                          Link Arrow:

                                                                                                                                                          Top

                                                                                                                                                          Right


                                                                                                                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                                                                                          1 cardDark Armed, the Dragon of Annihilation 1 cardDark Armed, the Dragon of Annihilation
                                                                                                                                                          Dark Armed, the Dragon of Annihilation
                                                                                                                                                          DARK
                                                                                                                                                          Dark Armed, the Dragon of Annihilation
                                                                                                                                                          • ATK:

                                                                                                                                                          • 2800

                                                                                                                                                          • DEF:

                                                                                                                                                          • 1000


                                                                                                                                                          2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                                                                                                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                                                          LIGHT
                                                                                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                                                          • ATK:

                                                                                                                                                          • 3000

                                                                                                                                                          • DEF:

                                                                                                                                                          • 3000


                                                                                                                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                                                                                          Tag(s):

                                                                                                                                                          1 cardExpurrely Happiness 1 cardExpurrely Happiness
                                                                                                                                                          Expurrely Happiness
                                                                                                                                                          LIGHT
                                                                                                                                                          Expurrely Happiness
                                                                                                                                                          • ATK:

                                                                                                                                                          • 2500

                                                                                                                                                          • DEF:

                                                                                                                                                          • 1100


                                                                                                                                                          2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 "Purrely" monster as material. When an attack is declared involving this card that has 5 or more materials: Inflict 1500 damage to your opponent.


                                                                                                                                                          2 cardKashtira Arise-Heart
                                                                                                                                                          2 cardKashtira Arise-Heart
                                                                                                                                                          Kashtira Arise-Heart
                                                                                                                                                          DARK
                                                                                                                                                          Kashtira Arise-Heart
                                                                                                                                                          • ATK:

                                                                                                                                                          • 3000

                                                                                                                                                          • DEF:

                                                                                                                                                          • 3000


                                                                                                                                                          3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                                                                                                                                                          2 cardKashtira Shangri-Ira 2 cardKashtira Shangri-Ira
                                                                                                                                                          Kashtira Shangri-Ira
                                                                                                                                                          FIRE
                                                                                                                                                          Kashtira Shangri-Ira
                                                                                                                                                          • ATK:

                                                                                                                                                          • 0

                                                                                                                                                          • DEF:

                                                                                                                                                          • 3000


                                                                                                                                                          2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                                                                                                                          1 cardMecha Phantom Beast Dracossack 1 cardMecha Phantom Beast Dracossack
                                                                                                                                                          Mecha Phantom Beast Dracossack
                                                                                                                                                          WIND
                                                                                                                                                          Mecha Phantom Beast Dracossack
                                                                                                                                                          • ATK:

                                                                                                                                                          • 2600

                                                                                                                                                          • DEF:

                                                                                                                                                          • 2200


                                                                                                                                                          2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                                                                                                                                                          1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                                                                                                                                                          Number 11: Big Eye
                                                                                                                                                          DARK
                                                                                                                                                          Number 11: Big Eye
                                                                                                                                                          • ATK:

                                                                                                                                                          • 2600

                                                                                                                                                          • DEF:

                                                                                                                                                          • 2000


                                                                                                                                                          2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                                                                                                                          1 cardNumber 89: Diablosis the Mind Hacker
                                                                                                                                                          1 cardNumber 89: Diablosis the Mind Hacker
                                                                                                                                                          Number 89: Diablosis the Mind Hacker
                                                                                                                                                          DARK
                                                                                                                                                          Number 89: Diablosis the Mind Hacker
                                                                                                                                                          • ATK:

                                                                                                                                                          • 2800

                                                                                                                                                          • DEF:

                                                                                                                                                          • 1200


                                                                                                                                                          2 Level 7 monsters Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.


                                                                                                                                                          1 cardRed-Eyes Flare Metal Dragon 1 cardRed-Eyes Flare Metal Dragon
                                                                                                                                                          Red-Eyes Flare Metal Dragon
                                                                                                                                                          DARK
                                                                                                                                                          Red-Eyes Flare Metal Dragon
                                                                                                                                                          • ATK:

                                                                                                                                                          • 2800

                                                                                                                                                          • DEF:

                                                                                                                                                          • 2400


                                                                                                                                                          2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                                                                                                                                                          2 cardKumongous, the Sticky String Kaiju 2 cardKumongous, the Sticky String Kaiju
                                                                                                                                                          Kumongous, the Sticky String Kaiju
                                                                                                                                                          EARTH 7
                                                                                                                                                          Kumongous, the Sticky String Kaiju
                                                                                                                                                          • ATK:

                                                                                                                                                          • 2400

                                                                                                                                                          • DEF:

                                                                                                                                                          • 2500


                                                                                                                                                          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


                                                                                                                                                          3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                                                                                                                                                          Nibiru, the Primal Being
                                                                                                                                                          LIGHT 11
                                                                                                                                                          Nibiru, the Primal Being
                                                                                                                                                          • ATK:

                                                                                                                                                          • 3000

                                                                                                                                                          • DEF:

                                                                                                                                                          • 600


                                                                                                                                                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                                                                                                                          1 cardHarpie's Feather Duster
                                                                                                                                                          1 cardHarpie's Feather Duster
                                                                                                                                                          Harpie's Feather Duster
                                                                                                                                                          Spell Normal
                                                                                                                                                          Harpie's Feather Duster

                                                                                                                                                            Destroy all Spell and Trap Cards your opponent controls.




                                                                                                                                                            Tag(s):

                                                                                                                                                            2 cardLightning Storm
                                                                                                                                                            2 cardLightning Storm
                                                                                                                                                            Lightning Storm
                                                                                                                                                            Spell Normal
                                                                                                                                                            Lightning Storm

                                                                                                                                                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                                                                                                                              Tag(s):

                                                                                                                                                              3 cardRaigeki
                                                                                                                                                              3 cardRaigeki
                                                                                                                                                              Raigeki
                                                                                                                                                              Spell Normal
                                                                                                                                                              Raigeki

                                                                                                                                                                Destroy all monsters your opponent controls.




                                                                                                                                                                Tag(s):

                                                                                                                                                                3 cardAppointer of the Red Lotus
                                                                                                                                                                3 cardAppointer of the Red Lotus
                                                                                                                                                                Appointer of the Red Lotus
                                                                                                                                                                Trap Normal
                                                                                                                                                                Appointer of the Red Lotus

                                                                                                                                                                  Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.


                                                                                                                                                                  1 cardRed Reboot
                                                                                                                                                                  1 cardRed Reboot
                                                                                                                                                                  Red Reboot
                                                                                                                                                                  Trap Counter
                                                                                                                                                                  Red Reboot

                                                                                                                                                                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                                                                                                                    6/Sixth Place

                                                                                                                                                                    TrisDuck (70163524)

                                                                                                                                                                    Main: 40 Extra: 15 Side: 15

                                                                                                                                                                    3 cardKashtira Fenrir
                                                                                                                                                                    3 cardKashtira Fenrir
                                                                                                                                                                    Kashtira Fenrir
                                                                                                                                                                    EARTH 7
                                                                                                                                                                    Kashtira Fenrir
                                                                                                                                                                    • ATK:

                                                                                                                                                                    • 2400

                                                                                                                                                                    • DEF:

                                                                                                                                                                    • 2400


                                                                                                                                                                    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                                                                                                                                                    2 cardLord of the Heavenly Prison 2 cardLord of the Heavenly Prison
                                                                                                                                                                    Lord of the Heavenly Prison
                                                                                                                                                                    DARK 10
                                                                                                                                                                    Lord of the Heavenly Prison
                                                                                                                                                                    • ATK:

                                                                                                                                                                    • 3000

                                                                                                                                                                    • DEF:

                                                                                                                                                                    • 3000


                                                                                                                                                                    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                                                                                                                                                                    3 cardSubterror Fiendess 3 cardSubterror Fiendess
                                                                                                                                                                    Subterror Fiendess
                                                                                                                                                                    EARTH 1
                                                                                                                                                                    Subterror Fiendess
                                                                                                                                                                    • ATK:

                                                                                                                                                                    • 800

                                                                                                                                                                    • DEF:

                                                                                                                                                                    • 500


                                                                                                                                                                    When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


                                                                                                                                                                    1 cardSubterror Nemesis Archer 1 cardSubterror Nemesis Archer
                                                                                                                                                                    Subterror Nemesis Archer
                                                                                                                                                                    EARTH 3
                                                                                                                                                                    Subterror Nemesis Archer
                                                                                                                                                                    • ATK:

                                                                                                                                                                    • 1600

                                                                                                                                                                    • DEF:

                                                                                                                                                                    • 1400


                                                                                                                                                                    At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


                                                                                                                                                                    3 cardSubterror Guru 3 cardSubterror Guru
                                                                                                                                                                    Subterror Guru
                                                                                                                                                                    EARTH 4
                                                                                                                                                                    Subterror Guru
                                                                                                                                                                    • ATK:

                                                                                                                                                                    • 1600

                                                                                                                                                                    • DEF:

                                                                                                                                                                    • 1800


                                                                                                                                                                    FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


                                                                                                                                                                    1 cardNecrovalley 1 cardNecrovalley
                                                                                                                                                                    Necrovalley
                                                                                                                                                                    Spell Field
                                                                                                                                                                    Necrovalley

                                                                                                                                                                      All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                                                                                                                                                      3 cardPot of Extravagance
                                                                                                                                                                      3 cardPot of Extravagance
                                                                                                                                                                      Pot of Extravagance
                                                                                                                                                                      Spell Normal
                                                                                                                                                                      Pot of Extravagance

                                                                                                                                                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                                                                                                                                        Tag(s):

                                                                                                                                                                        2 cardPot of Prosperity
                                                                                                                                                                        2 cardPot of Prosperity
                                                                                                                                                                        Pot of Prosperity
                                                                                                                                                                        Spell Normal
                                                                                                                                                                        Pot of Prosperity

                                                                                                                                                                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                                                                                                                          Tag(s):

                                                                                                                                                                          3 cardSwords of Concealing Light 3 cardSwords of Concealing Light
                                                                                                                                                                          Swords of Concealing Light
                                                                                                                                                                          Spell Continuous
                                                                                                                                                                          Swords of Concealing Light

                                                                                                                                                                            Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                                                                                                                                                                            1 cardTerraforming
                                                                                                                                                                            1 cardTerraforming
                                                                                                                                                                            Terraforming
                                                                                                                                                                            Spell Normal
                                                                                                                                                                            Terraforming

                                                                                                                                                                              Add 1 Field Spell from your Deck to your hand.




                                                                                                                                                                              Tag(s):

                                                                                                                                                                              3 cardThe Hidden City 3 cardThe Hidden City
                                                                                                                                                                              The Hidden City
                                                                                                                                                                              Spell Field
                                                                                                                                                                              The Hidden City

                                                                                                                                                                                When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


                                                                                                                                                                                3 cardGozen Match
                                                                                                                                                                                3 cardGozen Match
                                                                                                                                                                                Gozen Match
                                                                                                                                                                                Trap Continuous
                                                                                                                                                                                Gozen Match

                                                                                                                                                                                  Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                                                                                                                                                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                                                                                                                                  Infinite Impermanence
                                                                                                                                                                                  Trap Normal
                                                                                                                                                                                  Infinite Impermanence

                                                                                                                                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                                                                                                                    1 cardMetaverse 1 cardMetaverse
                                                                                                                                                                                    Metaverse
                                                                                                                                                                                    Trap Normal
                                                                                                                                                                                    Metaverse

                                                                                                                                                                                      Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                                                                                                                                                      Tag(s):

                                                                                                                                                                                      2 cardSkill Drain
                                                                                                                                                                                      2 cardSkill Drain
                                                                                                                                                                                      Skill Drain
                                                                                                                                                                                      Trap Continuous
                                                                                                                                                                                      Skill Drain

                                                                                                                                                                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                                                                                                                        2 cardSubterror Final Battle 2 cardSubterror Final Battle
                                                                                                                                                                                        Subterror Final Battle
                                                                                                                                                                                        Trap Normal
                                                                                                                                                                                        Subterror Final Battle

                                                                                                                                                                                          Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.


                                                                                                                                                                                          3 cardThere Can Be Only One
                                                                                                                                                                                          3 cardThere Can Be Only One
                                                                                                                                                                                          There Can Be Only One
                                                                                                                                                                                          Trap Continuous
                                                                                                                                                                                          There Can Be Only One

                                                                                                                                                                                            Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                                                                                                                            1 cardWeighbridge 1 cardWeighbridge
                                                                                                                                                                                            Weighbridge
                                                                                                                                                                                            Trap Normal
                                                                                                                                                                                            Weighbridge

                                                                                                                                                                                              If your opponent controls 2 or more monsters than you do: Your opponent must send monsters they control to the GY so they only control 1 monster.


                                                                                                                                                                                              3 cardElder Entity N'tss 3 cardElder Entity N'tss
                                                                                                                                                                                              Elder Entity N'tss
                                                                                                                                                                                              LIGHT 4
                                                                                                                                                                                              Elder Entity N'tss
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 2500

                                                                                                                                                                                              • DEF:

                                                                                                                                                                                              • 1200


                                                                                                                                                                                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                                                                                                                              1 cardFossil Machine Skull Wagon 1 cardFossil Machine Skull Wagon
                                                                                                                                                                                              Fossil Machine Skull Wagon
                                                                                                                                                                                              EARTH 6
                                                                                                                                                                                              Fossil Machine Skull Wagon
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 1700

                                                                                                                                                                                              • DEF:

                                                                                                                                                                                              • 1500


                                                                                                                                                                                              1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                                                                                                                                                                              1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                                                                                                                                                                                              Fossil Warrior Skull Knight
                                                                                                                                                                                              EARTH 6
                                                                                                                                                                                              Fossil Warrior Skull Knight
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 2400

                                                                                                                                                                                              • DEF:

                                                                                                                                                                                              • 1100


                                                                                                                                                                                              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                                                                                                                                                              1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                                                                                                                                              Accesscode Talker
                                                                                                                                                                                              DARK
                                                                                                                                                                                              Accesscode Talker
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 2300

                                                                                                                                                                                              • LINK-4

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                                                                                                                                                                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                                                                                                                              Tag(s):

                                                                                                                                                                                              1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                                                                                                                                                                                              Aussa the Earth Charmer, Immovable
                                                                                                                                                                                              EARTH
                                                                                                                                                                                              Aussa the Earth Charmer, Immovable
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 1850

                                                                                                                                                                                              • LINK-2

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                                                                                                                                                                                              2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                                                                                                                                                              1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                                                                                                                                              Dharc the Dark Charmer, Gloomy
                                                                                                                                                                                              DARK
                                                                                                                                                                                              Dharc the Dark Charmer, Gloomy
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 1850

                                                                                                                                                                                              • LINK-2

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                                                                                                                                                                                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                                                                                                                              1 cardRelinquished Anima 1 cardRelinquished Anima
                                                                                                                                                                                              Relinquished Anima
                                                                                                                                                                                              DARK
                                                                                                                                                                                              Relinquished Anima
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 0

                                                                                                                                                                                              • LINK-1

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                                                                                                                                                                                              1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                                                                                                                                              1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                                                                                                                                                              Selene, Queen of the Master Magicians
                                                                                                                                                                                              LIGHT
                                                                                                                                                                                              Selene, Queen of the Master Magicians
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 1850

                                                                                                                                                                                              • LINK-3

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                                                                                                                                                                                              2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                                                                                                                                              1 cardTri-Brigade Ferrijit the Barren Blossom 1 cardTri-Brigade Ferrijit the Barren Blossom
                                                                                                                                                                                              Tri-Brigade Ferrijit the Barren Blossom
                                                                                                                                                                                              EARTH
                                                                                                                                                                                              Tri-Brigade Ferrijit the Barren Blossom
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 1600

                                                                                                                                                                                              • LINK-2

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                                                                                                                                                                                              2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                                                                                                                                                              1 cardBaronne de Fleur
                                                                                                                                                                                              1 cardBaronne de Fleur
                                                                                                                                                                                              Baronne de Fleur
                                                                                                                                                                                              WIND 10
                                                                                                                                                                                              Baronne de Fleur
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 3000

                                                                                                                                                                                              • DEF:

                                                                                                                                                                                              • 2400


                                                                                                                                                                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                                                                                                                                              1 cardPSY-Framelord Omega
                                                                                                                                                                                              1 cardPSY-Framelord Omega
                                                                                                                                                                                              PSY-Framelord Omega
                                                                                                                                                                                              LIGHT 8
                                                                                                                                                                                              PSY-Framelord Omega
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 2800

                                                                                                                                                                                              • DEF:

                                                                                                                                                                                              • 2200


                                                                                                                                                                                              1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                                                                                                                                              1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                                                                                                                                                                              Wind Pegasus @Ignister
                                                                                                                                                                                              WIND 7
                                                                                                                                                                                              Wind Pegasus @Ignister
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 2300

                                                                                                                                                                                              • DEF:

                                                                                                                                                                                              • 1500


                                                                                                                                                                                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                                                                                                                                                              1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                                                                                                                                                                              Mereologic Aggregator
                                                                                                                                                                                              DARK
                                                                                                                                                                                              Mereologic Aggregator
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 2600

                                                                                                                                                                                              • DEF:

                                                                                                                                                                                              • 3000


                                                                                                                                                                                              2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                                                                                                                                                              1 cardBystial Baldrake
                                                                                                                                                                                              1 cardBystial Baldrake
                                                                                                                                                                                              Bystial Baldrake
                                                                                                                                                                                              DARK 6
                                                                                                                                                                                              Bystial Baldrake
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 2500

                                                                                                                                                                                              • DEF:

                                                                                                                                                                                              • 2000


                                                                                                                                                                                              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                                                                                                                                                                                              1 cardBystial Druiswurm
                                                                                                                                                                                              1 cardBystial Druiswurm
                                                                                                                                                                                              Bystial Druiswurm
                                                                                                                                                                                              DARK 6
                                                                                                                                                                                              Bystial Druiswurm
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 2500

                                                                                                                                                                                              • DEF:

                                                                                                                                                                                              • 2000


                                                                                                                                                                                              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                                                                                                                                                                              1 cardBystial Magnamhut
                                                                                                                                                                                              1 cardBystial Magnamhut
                                                                                                                                                                                              Bystial Magnamhut
                                                                                                                                                                                              DARK 6
                                                                                                                                                                                              Bystial Magnamhut
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 2500

                                                                                                                                                                                              • DEF:

                                                                                                                                                                                              • 2000


                                                                                                                                                                                              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                                                                                                                                                                              3 cardMaxx "C"
                                                                                                                                                                                              3 cardMaxx "C"
                                                                                                                                                                                              Maxx "C"
                                                                                                                                                                                              EARTH 2
                                                                                                                                                                                              Maxx "C"
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 500

                                                                                                                                                                                              • DEF:

                                                                                                                                                                                              • 200


                                                                                                                                                                                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                                                                                                                                                              2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                                                                                                                                                                                              Nibiru, the Primal Being
                                                                                                                                                                                              LIGHT 11
                                                                                                                                                                                              Nibiru, the Primal Being
                                                                                                                                                                                              • ATK:

                                                                                                                                                                                              • 3000

                                                                                                                                                                                              • DEF:

                                                                                                                                                                                              • 600


                                                                                                                                                                                              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                                                                                                                                                              2 cardLightning Storm
                                                                                                                                                                                              2 cardLightning Storm
                                                                                                                                                                                              Lightning Storm
                                                                                                                                                                                              Spell Normal
                                                                                                                                                                                              Lightning Storm

                                                                                                                                                                                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                                                                                                                                                                Tag(s):

                                                                                                                                                                                                2 cardEvenly Matched 2 cardEvenly Matched
                                                                                                                                                                                                Evenly Matched
                                                                                                                                                                                                Trap Normal
                                                                                                                                                                                                Evenly Matched

                                                                                                                                                                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                                                                                                                                  3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                                                                                                                                                  Solemn Judgment
                                                                                                                                                                                                  Trap Counter
                                                                                                                                                                                                  Solemn Judgment

                                                                                                                                                                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                                                                                                                    Tag(s):

                                                                                                                                                                                                    7/Seventh Place

                                                                                                                                                                                                    D614KH (67520413)

                                                                                                                                                                                                    Main: 40 Extra: 15 Side: 15

                                                                                                                                                                                                    3 cardKashtira Fenrir
                                                                                                                                                                                                    3 cardKashtira Fenrir
                                                                                                                                                                                                    Kashtira Fenrir
                                                                                                                                                                                                    EARTH 7
                                                                                                                                                                                                    Kashtira Fenrir
                                                                                                                                                                                                    • ATK:

                                                                                                                                                                                                    • 2400

                                                                                                                                                                                                    • DEF:

                                                                                                                                                                                                    • 2400


                                                                                                                                                                                                    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                                                                                                                                                                                    3 cardMaxx "C"
                                                                                                                                                                                                    3 cardMaxx "C"
                                                                                                                                                                                                    Maxx "C"
                                                                                                                                                                                                    EARTH 2
                                                                                                                                                                                                    Maxx "C"
                                                                                                                                                                                                    • ATK:

                                                                                                                                                                                                    • 500

                                                                                                                                                                                                    • DEF:

                                                                                                                                                                                                    • 200


                                                                                                                                                                                                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                                                                                                                                                                    2 cardTearlaments Havnis
                                                                                                                                                                                                    2 cardTearlaments Havnis
                                                                                                                                                                                                    Tearlaments Havnis
                                                                                                                                                                                                    DARK 3
                                                                                                                                                                                                    Tearlaments Havnis
                                                                                                                                                                                                    • ATK:

                                                                                                                                                                                                    • 1600

                                                                                                                                                                                                    • DEF:

                                                                                                                                                                                                    • 1000


                                                                                                                                                                                                    When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                                                                                                                                                                                                    2 cardTearlaments Kashtira
                                                                                                                                                                                                    2 cardTearlaments Kashtira
                                                                                                                                                                                                    Tearlaments Kashtira
                                                                                                                                                                                                    WATER 7
                                                                                                                                                                                                    Tearlaments Kashtira
                                                                                                                                                                                                    • ATK:

                                                                                                                                                                                                    • 2300

                                                                                                                                                                                                    • DEF:

                                                                                                                                                                                                    • 1200


                                                                                                                                                                                                    During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


                                                                                                                                                                                                    3 cardTearlaments Merrli
                                                                                                                                                                                                    3 cardTearlaments Merrli
                                                                                                                                                                                                    Tearlaments Merrli
                                                                                                                                                                                                    DARK 2
                                                                                                                                                                                                    Tearlaments Merrli
                                                                                                                                                                                                    • ATK:

                                                                                                                                                                                                    • 800

                                                                                                                                                                                                    • DEF:

                                                                                                                                                                                                    • 2000


                                                                                                                                                                                                    If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


                                                                                                                                                                                                    3 cardTearlaments Reinoheart
                                                                                                                                                                                                    3 cardTearlaments Reinoheart
                                                                                                                                                                                                    Tearlaments Reinoheart
                                                                                                                                                                                                    WATER 4
                                                                                                                                                                                                    Tearlaments Reinoheart
                                                                                                                                                                                                    • ATK:

                                                                                                                                                                                                    • 1500

                                                                                                                                                                                                    • DEF:

                                                                                                                                                                                                    • 2100


                                                                                                                                                                                                    If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                                                                                                                                                                                                    3 cardTearlaments Scheiren
                                                                                                                                                                                                    3 cardTearlaments Scheiren
                                                                                                                                                                                                    Tearlaments Scheiren
                                                                                                                                                                                                    DARK 4
                                                                                                                                                                                                    Tearlaments Scheiren
                                                                                                                                                                                                    • ATK:

                                                                                                                                                                                                    • 1800

                                                                                                                                                                                                    • DEF:

                                                                                                                                                                                                    • 1300


                                                                                                                                                                                                    During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                                                                                                                                                                                                    3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                                                                                                                                                                                    Ash Blossom & Joyous Spring
                                                                                                                                                                                                    FIRE 3
                                                                                                                                                                                                    Ash Blossom & Joyous Spring
                                                                                                                                                                                                    • ATK:

                                                                                                                                                                                                    • 0

                                                                                                                                                                                                    • DEF:

                                                                                                                                                                                                    • 1800


                                                                                                                                                                                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                                                                                                                                                    3 cardGhost Mourner & Moonlit Chill 3 cardGhost Mourner & Moonlit Chill
                                                                                                                                                                                                    Ghost Mourner & Moonlit Chill
                                                                                                                                                                                                    WIND 3
                                                                                                                                                                                                    Ghost Mourner & Moonlit Chill
                                                                                                                                                                                                    • ATK:

                                                                                                                                                                                                    • 0

                                                                                                                                                                                                    • DEF:

                                                                                                                                                                                                    • 1800


                                                                                                                                                                                                    If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                                                                                                                                                                                                    1 cardFoolish Burial Goods
                                                                                                                                                                                                    1 cardFoolish Burial Goods
                                                                                                                                                                                                    Foolish Burial Goods
                                                                                                                                                                                                    Spell Normal
                                                                                                                                                                                                    Foolish Burial Goods

                                                                                                                                                                                                      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                                                                                                                                                                                      1 cardInstant Fusion
                                                                                                                                                                                                      1 cardInstant Fusion
                                                                                                                                                                                                      Instant Fusion
                                                                                                                                                                                                      Spell Normal
                                                                                                                                                                                                      Instant Fusion

                                                                                                                                                                                                        Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                                                                                                                                                                                        2 cardPressured Planet Wraitsoth
                                                                                                                                                                                                        2 cardPressured Planet Wraitsoth
                                                                                                                                                                                                        Pressured Planet Wraitsoth
                                                                                                                                                                                                        Spell Field
                                                                                                                                                                                                        Pressured Planet Wraitsoth

                                                                                                                                                                                                          When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                                                                                                                                                                                                          1 cardPrimeval Planet Perlereino
                                                                                                                                                                                                          1 cardPrimeval Planet Perlereino
                                                                                                                                                                                                          Primeval Planet Perlereino
                                                                                                                                                                                                          Spell Field
                                                                                                                                                                                                          Primeval Planet Perlereino

                                                                                                                                                                                                            When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                                                                                                                                                                                                            1 cardTearlaments Heartbeat 1 cardTearlaments Heartbeat
                                                                                                                                                                                                            Tearlaments Heartbeat
                                                                                                                                                                                                            Spell Quick
                                                                                                                                                                                                            Tearlaments Heartbeat

                                                                                                                                                                                                              Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.


                                                                                                                                                                                                              2 cardTearlaments Scream 2 cardTearlaments Scream
                                                                                                                                                                                                              Tearlaments Scream
                                                                                                                                                                                                              Spell Continuous
                                                                                                                                                                                                              Tearlaments Scream

                                                                                                                                                                                                                If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.


                                                                                                                                                                                                                1 cardTerraforming
                                                                                                                                                                                                                1 cardTerraforming
                                                                                                                                                                                                                Terraforming
                                                                                                                                                                                                                Spell Normal
                                                                                                                                                                                                                Terraforming

                                                                                                                                                                                                                  Add 1 Field Spell from your Deck to your hand.




                                                                                                                                                                                                                  Tag(s):

                                                                                                                                                                                                                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                                                                                                                                                                  Infinite Impermanence
                                                                                                                                                                                                                  Trap Normal
                                                                                                                                                                                                                  Infinite Impermanence

                                                                                                                                                                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                                                                                                                                                    1 cardTearlaments Cryme 1 cardTearlaments Cryme
                                                                                                                                                                                                                    Tearlaments Cryme
                                                                                                                                                                                                                    Trap Counter
                                                                                                                                                                                                                    Tearlaments Cryme

                                                                                                                                                                                                                      When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.


                                                                                                                                                                                                                      2 cardTearlaments Sulliek
                                                                                                                                                                                                                      2 cardTearlaments Sulliek
                                                                                                                                                                                                                      Tearlaments Sulliek
                                                                                                                                                                                                                      Trap Continuous
                                                                                                                                                                                                                      Tearlaments Sulliek

                                                                                                                                                                                                                        If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                                                                                                                                                                                                                        1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                                                                                                                                                                                                        Predaplant Dragostapelia
                                                                                                                                                                                                                        DARK 8
                                                                                                                                                                                                                        Predaplant Dragostapelia
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 2700

                                                                                                                                                                                                                        • DEF:

                                                                                                                                                                                                                        • 1900


                                                                                                                                                                                                                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                                                                                                                                                                        2 cardTearlaments Kaleido-Heart 2 cardTearlaments Kaleido-Heart
                                                                                                                                                                                                                        Tearlaments Kaleido-Heart
                                                                                                                                                                                                                        DARK 9
                                                                                                                                                                                                                        Tearlaments Kaleido-Heart
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 3000

                                                                                                                                                                                                                        • DEF:

                                                                                                                                                                                                                        • 3000


                                                                                                                                                                                                                        "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                                                                                                                                                                                                        2 cardTearlaments Kitkallos
                                                                                                                                                                                                                        2 cardTearlaments Kitkallos
                                                                                                                                                                                                                        Tearlaments Kitkallos
                                                                                                                                                                                                                        DARK 5
                                                                                                                                                                                                                        Tearlaments Kitkallos
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 2300

                                                                                                                                                                                                                        • DEF:

                                                                                                                                                                                                                        • 1200


                                                                                                                                                                                                                        1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                                                                                                                                                                                        1 cardTearlaments Rulkallos 1 cardTearlaments Rulkallos
                                                                                                                                                                                                                        Tearlaments Rulkallos
                                                                                                                                                                                                                        WATER 8
                                                                                                                                                                                                                        Tearlaments Rulkallos
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 3000

                                                                                                                                                                                                                        • DEF:

                                                                                                                                                                                                                        • 2500


                                                                                                                                                                                                                        "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                                                                                                                                                                                                        1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                                                                                                                                                                                                                        Aussa the Earth Charmer, Immovable
                                                                                                                                                                                                                        EARTH
                                                                                                                                                                                                                        Aussa the Earth Charmer, Immovable
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 1850

                                                                                                                                                                                                                        • LINK-2

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                                                                                                                                                                                                                        2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                                                                                                                                                                                        1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                                                                                                                                                                        Dharc the Dark Charmer, Gloomy
                                                                                                                                                                                                                        DARK
                                                                                                                                                                                                                        Dharc the Dark Charmer, Gloomy
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 1850

                                                                                                                                                                                                                        • LINK-2

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                                                                                                                                                                                                                        2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                                                                                                                                                        1 cardSpright Elf
                                                                                                                                                                                                                        1 cardSpright Elf
                                                                                                                                                                                                                        Spright Elf
                                                                                                                                                                                                                        FIRE
                                                                                                                                                                                                                        Spright Elf
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 1400

                                                                                                                                                                                                                        • LINK-2

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                                                                                                                                                                                                                        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                                                                                                                                                        1 cardSpright Sprind 1 cardSpright Sprind
                                                                                                                                                                                                                        Spright Sprind
                                                                                                                                                                                                                        FIRE
                                                                                                                                                                                                                        Spright Sprind
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 1400

                                                                                                                                                                                                                        • LINK-2

                                                                                                                                                                                                                        Link Arrow:

                                                                                                                                                                                                                        Top-Right

                                                                                                                                                                                                                        Bottom-Left


                                                                                                                                                                                                                        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                                                                                                                                                                                                                        1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                                                                                                                                                                                        Underworld Goddess of the Closed World
                                                                                                                                                                                                                        LIGHT
                                                                                                                                                                                                                        Underworld Goddess of the Closed World
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 3000

                                                                                                                                                                                                                        • LINK-5

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                                                                                                                                                                                                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                                                                                                                                                                        1 cardAbyss Dweller 1 cardAbyss Dweller
                                                                                                                                                                                                                        Abyss Dweller
                                                                                                                                                                                                                        WATER
                                                                                                                                                                                                                        Abyss Dweller
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 1700

                                                                                                                                                                                                                        • DEF:

                                                                                                                                                                                                                        • 1400


                                                                                                                                                                                                                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                                                                                                                                                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                                                                                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                                                                                                                        LIGHT
                                                                                                                                                                                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 3000

                                                                                                                                                                                                                        • DEF:

                                                                                                                                                                                                                        • 3000


                                                                                                                                                                                                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                                                                                                                                                        Tag(s):

                                                                                                                                                                                                                        1 cardMecha Phantom Beast Dracossack 1 cardMecha Phantom Beast Dracossack
                                                                                                                                                                                                                        Mecha Phantom Beast Dracossack
                                                                                                                                                                                                                        WIND
                                                                                                                                                                                                                        Mecha Phantom Beast Dracossack
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 2600

                                                                                                                                                                                                                        • DEF:

                                                                                                                                                                                                                        • 2200


                                                                                                                                                                                                                        2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                                                                                                                                                                                                                        1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                                                                                                                                                                                                        Time Thief Redoer
                                                                                                                                                                                                                        DARK
                                                                                                                                                                                                                        Time Thief Redoer
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 2400

                                                                                                                                                                                                                        • DEF:

                                                                                                                                                                                                                        • 2000


                                                                                                                                                                                                                        2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                                                                                                                                                                                                        3 cardGhost Reaper & Winter Cherries 3 cardGhost Reaper & Winter Cherries
                                                                                                                                                                                                                        Ghost Reaper & Winter Cherries
                                                                                                                                                                                                                        DARK 3
                                                                                                                                                                                                                        Ghost Reaper & Winter Cherries
                                                                                                                                                                                                                        • ATK:

                                                                                                                                                                                                                        • 0

                                                                                                                                                                                                                        • DEF:

                                                                                                                                                                                                                        • 1800


                                                                                                                                                                                                                        If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


                                                                                                                                                                                                                        2 cardBook of Eclipse 2 cardBook of Eclipse
                                                                                                                                                                                                                        Book of Eclipse
                                                                                                                                                                                                                        Spell Quick
                                                                                                                                                                                                                        Book of Eclipse

                                                                                                                                                                                                                          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                                                                                                                                                                                                          2 cardCalled by the Grave
                                                                                                                                                                                                                          2 cardCalled by the Grave
                                                                                                                                                                                                                          Called by the Grave
                                                                                                                                                                                                                          Spell Quick
                                                                                                                                                                                                                          Called by the Grave

                                                                                                                                                                                                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                                                                                                                                                                            Tag(s):

                                                                                                                                                                                                                            2 cardCosmic Cyclone 2 cardCosmic Cyclone
                                                                                                                                                                                                                            Cosmic Cyclone
                                                                                                                                                                                                                            Spell Quick
                                                                                                                                                                                                                            Cosmic Cyclone

                                                                                                                                                                                                                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                                                                                                                                                                              1 cardHarpie's Feather Duster
                                                                                                                                                                                                                              1 cardHarpie's Feather Duster
                                                                                                                                                                                                                              Harpie's Feather Duster
                                                                                                                                                                                                                              Spell Normal
                                                                                                                                                                                                                              Harpie's Feather Duster

                                                                                                                                                                                                                                Destroy all Spell and Trap Cards your opponent controls.




                                                                                                                                                                                                                                Tag(s):

                                                                                                                                                                                                                                2 cardMind Control
                                                                                                                                                                                                                                2 cardMind Control
                                                                                                                                                                                                                                Mind Control
                                                                                                                                                                                                                                Spell Normal
                                                                                                                                                                                                                                Mind Control

                                                                                                                                                                                                                                  Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                                                                                                                                                                                                                  2 cardTriple Tactics Talent 2 cardTriple Tactics Talent
                                                                                                                                                                                                                                  Triple Tactics Talent
                                                                                                                                                                                                                                  Spell Normal
                                                                                                                                                                                                                                  Triple Tactics Talent

                                                                                                                                                                                                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                                                                                                                                                                    Tag(s):

                                                                                                                                                                                                                                    1 cardTearlaments Cryme 1 cardTearlaments Cryme
                                                                                                                                                                                                                                    Tearlaments Cryme
                                                                                                                                                                                                                                    Trap Counter
                                                                                                                                                                                                                                    Tearlaments Cryme

                                                                                                                                                                                                                                      When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.



                                                                                                                                                                                                                                      All decks has been used




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